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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
namespace BNG {
/// <summary>
/// A marker for valid teleport destinations
/// </summary>
public class TeleportDestination : MonoBehaviour {
/// <summary>
/// Where the player will be teleported to
/// </summary>
[Tooltip("Where the player will be teleported to")]
public Transform DestinationTransform;
/// <summary>
/// Snap player to this rotation?
/// </summary>+
[Tooltip("Snap player to this rotation?")]
public bool ForcePlayerRotation = false;
[Tooltip("Called when a player uses the teleporter to enter this destination.")]
public UnityEvent OnPlayerTeleported;
}
}